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This is a placeholder article in the Game Dev category.
The Game
Imagine a simple top-down shooter — one level, one enemy type, one boss. Small enough to finish; complete enough to ship. This is a fake postmortem of that project.
What Went Well
- Tight scope — limiting to one level meant actually finishing it
- Early playtests — getting feedback in week two caught a game-feel issue before it was baked into everything
- Godot — the scene system made it easy to iterate on enemy behaviour without breaking the whole game
What Went Poorly
- Audio was an afterthought — placeholder sounds stayed in until two days before launch
- No win condition designed upfront — had to retro-fit it, which touched far too many systems
Numbers
| Metric | Value |
|---|---|
| Dev time | ~6 weekends |
| Launch platform | itch.io |
| First-week downloads | placeholder |
Key Takeaway
Scope ruthlessly. A finished small game teaches you more than an abandoned ambitious one.
This is placeholder content. Replace it with a real game dev postmortem when you're ready.